Natalie Russo
Natalie Russo
Illustrator + Concept Artist
Wellington, New Zealand

About

As a freelance concept artist and creature designer, I mix my love of creatures with my passion to make art and design narrative. Over the last 9 years I have helped build open world games for PC/console, MMORPG, and various mobile titles. Currently I work freelance in Wellington, New Zealand where I provide concept and 2D art to game and animation studios worldwide. I am comfortable in a range of styles and themes. Most of of all I love drawing strange creatures!

AVAILABILITY:

I am available for freelance illustration, concept design and UI/UX design working either remote or in-house locally. For business inquiries feel free to contact me at artist@natalierusso.com

Productions

  • Vm logo black
    • Commercial / Advertisement
      Snapchat
    • Year
      2018
    • Role
      Freelance Concept Artist
    • Company
      Vayner Media
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    • Video Game
      Hitman
    • Year
      2017
    • Role
      Freelance Concept Artist
    • Company
      IO Interactive
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    • Mobile Game
      Realm Defense
    • Year
      2017
    • Role
      Freelance Artist
    • Company
      Babeltime
  • Csr2 logo black background
    • Mobile Game
      CSR2
    • Year
      2017
    • Role
      Freelance Illustrator
    • Company
      Natural Motion
  • Wb
    • Mobile Game
      DC Legends
    • Year
      2017
    • Role
      Concept Artist
    • Company
      WB Games San Francisco
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    • Mobile Game
      Wave Raiders
    • Year
      2016
    • Role
      Concept Artist
    • Company
      Perfect World Entertainment
  • Xmencomic logo.svg
    • Mobile Game
      X-Men Battle of the Atom
    • Year
      2015
    • Role
      Game Artist
    • Company
      Aeria Games
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    • Video Game
      Infinite Crisis
    • Year
      2015
    • Role
      UI Artist
    • Company
      Turbine
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    • Video Game
      Dungeons and Dragons Online
    • Year
      2010
    • Role
      UI Artist
    • Company
      Turbine
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    • Video Game
      Lord of the Rings Online
    • Year
      2010
    • Role
      UI Artist
    • Company
      Turbine
  • Halfpricebooks82
    • Book
      "Say Goodnight to Illiteracy" 13th edition, Half Price Books
    • Year
      2008
    • Role
      Illustrator
    • Company
      Half Price Books

Experience

  • Concept Artist / Illustrator at Self-Employed
    December 2016 - Present

    Fantasy Flight Games - KeyForge

    - Designed and illustrated concepts for character, creature, prop, and skill cards.

    - Worked closely with art direction to redesign and iterate on art style

    VaynerMedia/Snap - Character designs for animated series

    - Conceptualized characters and creatures for an animated series pitch to Snapchat

    - Established art style of characters

    Natural Motion - CSR 2

    - Illustrated portraits of the cast for “Fast and Furious” (The Rock, Jason Statham, etc)

    - Worked with art directors to maintain existing art style of game assets

    Red Star 3D - The Jungle Book Short

    - Designed characters for an animated short

    - Re-imagined art style for existing well known property

    IO Interactive - Hitman

    - Designed civilian costumes for the Miami location in Hitman

    - Worked with production to establish 2d modular designs for crowd simulation

    Babletime - Realm Defense TD

    - Designed characters, creatures, towers, props and icons in Photoshop

    - Vectorized assets in Illustrator

  • UI Artist at Rovio
    Stockholm Sweden, Sweden
    September 2016 - February 2017

    • Worked closely with game design team to design UX experiences for an unreleased mobile title

  • Concept Artist at WB Games
    San Francisco
    July 2015 - December 2015

    • Created character and creature designs

    • Produced game icons and other user interface elements

  • Concept Artist at Perfect World Entertainment
    Redwood City, United States of America
    September 2013 - Present

    • Created Character and creature designs

    • Produced 2D assets for a variety of game objects

  • Game Artist at Aeria Games
    Santa Clara, United States of America
    July 2013 - September 2013

    • Designed and animated sprite FX

    • Created 2D user interface elements such as buttons and icons

  • Game Artist at Slingo
    Hackensack, United States of America
    October 2012 - April 2013

    • Created concept art, 2D assets, and marketing art for casino games

    • Prototyped visual pitches for new games

  • Concept Artist at Powerhead Games
    New York, United States of America
    June 2012 - October 2012

    • Created character concepts and 2d assets for a mobile resource management game

    • Implemented user interface assets in Unity

  • UI Artist at Turbine (Warner Bros)
    Needham, United States of America
    August 2010 - August 2012

    • Designed characters, costumes, icons, backgrounds and maps

    • Implemented user interface assets in proprietary engine