Natalie Russo
Natalie Russo
Concept Artist
San Diego, USA

Summary

I’ve spent the last 15 years working in the game and animation industries where I’ve worked in various capacities as a Concept Artist, Illustrator and Lead Visual Development Artist. I enjoy working with creative teams developing new worlds and characters with an emphasis on narrative and game play. I pride myself on being a collaborative team player who is highly adaptable to the unique needs of each project.

Skills

Concept ArtEnvironment DesignCharacter DesignProp DesignCreature DesignVisual Development

Software proficiency

Illustrator
Illustrator
Photoshop
Photoshop
Procreate
Procreate
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Experience

  • Lead Visual Development Artist at Steamroller Animation
    Orlando, US
    February 2023 - September 2024

    - Interpreted story and character descriptions to provide accurate and original designs.

    - Provided guidance and support to the design team in an effort to contribute towards their artistic and professional growth.

  • Freelance Concept Artist at Self-Employed
    San Diego, US
    December 2016 - October 2021

    Providing concept art services to video game developers and animation studios.

    Clients include: Disney, 20th Television, Mooncolony, Fantasy Flight Games

  • Senior Concept Artist at Snowprint Studios
    Stockholm, SE
    June 2021 - November 2022

    - Conceptualize a diverse array of concept artwork (key art, characters, production design, etc.)

  • UI Artist at Rovio
    Stockholm Sweden
    September 2016 - February 2017

    - Developed and implemented user experiences that supported art, design, and the technical vision for the game. 

  • Concept Artist at Perfect World Entertainment
    Redwood City
    September 2013 - July 2015

    - Created inspirational artwork to guide design style and conceptual development.

  • Concept Artist at Powerhead Games
    New York
    June 2012 - October 2012

    - Created character designs for an unreleased mobile title

  • UI Artist at Turbine (Warner Bros)
    Needham
    August 2010 - August 2012

    - Collaborated with artists, designers, and developers to create 2D artwork for MMO RPG and MOBA genres.